Technological rythms: Use of robotic applications in music education

dc.contributor.authorKarademir, Tuğra
dc.contributor.authorCesur, Aslınur
dc.contributor.authorBüyükergene, Gamze
dc.contributor.authorKaba, Özgü Senem
dc.contributor.authorKesici, Yaren
dc.date.accessioned2025-03-23T19:16:55Z
dc.date.available2025-03-23T19:16:55Z
dc.date.issued2018
dc.departmentSinop Üniversitesi
dc.description.abstractIn this study, it is aimed to determine teachers’ views about the usage of robots developed with different robotic kits -like Arduino, Lego Mindstorm EV 3-NXT, and enable playing music in music education, which course objective could be taught with these robots and what kind of co-ordination should do between computer and music teacher to disseminate the use of robots in a classroom. This study was designed with the exploratory sequential mixed method and while quantitative data was collected with the questionnaire, qualitative data was collected with interviews. Ten music teacher and ten computer teacher participated in the study. While data obtained from interviews were analyzed with In vivo Coding, questionnaire data was subjected to frequency analysis. Results show that the greater part of teachers has the opinion that robots could use in music class and could adapt to some course objectives. Besides, they think that robots could make music lesson more entertaining, get students going and make students more successful. But, they also added that if robots are used in a classroom, firstly classroom infrastructures must be improved and teacher must have technical and pedagogical knowledge. In addition to these, teachers emphasized that cooperation between music and computer teachers could accelerate the process. © 2018, Ankara University. All rights reserved.
dc.identifier.doi10.17051/ilkonline.2018.419045
dc.identifier.endpage737
dc.identifier.issn1305-3515
dc.identifier.issue2
dc.identifier.scopus2-s2.0-85047494463
dc.identifier.scopusqualityN/A
dc.identifier.startpage717
dc.identifier.trdizinid322960
dc.identifier.urihttps://doi.org/10.17051/ilkonline.2018.419045
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/322960
dc.identifier.urihttps://hdl.handle.net/11486/4220
dc.identifier.volume17
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.language.isotr
dc.publisherAnkara University
dc.relation.ispartofElementary Education Online
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20250323
dc.subjectArduino
dc.subjectLego Mindstorm EV3
dc.subjectMusic education
dc.subjectNXT
dc.subjectRobotic project
dc.subjectTeacher’ views<sup>2</sup>
dc.titleTechnological rythms: Use of robotic applications in music education
dc.title.alternativeTeknolojik ritimler: Müzik eğitiminde robotik uygulamaların kullanımı
dc.typeArticle

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