Spor Bilimlerinde Artirilmis Gerçeklik Çalismalarinin Trend Analizi
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Tarih
2022
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Kastamonu Üniversitesi
Erişim Hakkı
info:eu-repo/semantics/openAccess
Özet
Bu çalismanin amaci, spor bilimlerinde artirilmis gerçeklik uygulamalari ile ilgili çalismalari incelemek ve buna dayali sonuçlari tartismaktir. Web of Science Veritabani kapsamindaki 1975-2018 yillarina ait dergiler ("beden egitimi" veya "fiziksel aktivite" veya "spor$") ve ("artirilmis gerçeklik") anahtar kelimeleri kullanilarak tarandi. Tarama sonrasinda 44 makaleye ulasildi. Artirilmis gerçeklik uygulamalari veya spor bilimleri ile ilgili olmadiklari tespit edilen 11 makale arastirma disi birakildi. Yayin siniflandirma formu "Yil, Yazar Sayisi, Ülke, Dergi, Yas, Örneklem, Degiskenler, Örnekleme Yöntemi, Arastirma Yöntemi, Veri Toplama Yöntemi ve Veri Analiz Yöntemi." basliklarini içermektedir. Spor bilimleri ile artirilmis gerçeklik teknolojisinin birlikte kullanildigi ve etkilesimli oldugu çalisma sayisi sinirlidir. Spor bilimleri alaninda artirilmis gerçeklik ve benzeri teknolojilerin kullaniminin yayginlasmasiyla birlikte, saglik ve egitim gibi alanlarin olumlu yönde etkilenecegi düsünülmektedir.
The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education" or "physical activity" or "sport$”) and ("augmented reality"). As a result of the search, 44 articles were reached, and 11 articles were excluded from the research because they were not related to augmented reality applications or sports science. The publication classification form consists of the titles "Years, Authors Number, Country, Journals, Age, Sample Size, Variables, Sample Method, Research Method, Data Collection Method and Data Analysis Method." There are a limited number of studies where sports and augmented reality technology are used and interacted together. With the spread of the use of augmented reality and similar technologies in the field of sports sciences, it is thought that such fields as health and education will be positively affected.
The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education" or "physical activity" or "sport$”) and ("augmented reality"). As a result of the search, 44 articles were reached, and 11 articles were excluded from the research because they were not related to augmented reality applications or sports science. The publication classification form consists of the titles "Years, Authors Number, Country, Journals, Age, Sample Size, Variables, Sample Method, Research Method, Data Collection Method and Data Analysis Method." There are a limited number of studies where sports and augmented reality technology are used and interacted together. With the spread of the use of augmented reality and similar technologies in the field of sports sciences, it is thought that such fields as health and education will be positively affected.
Açıklama
Anahtar Kelimeler
Egzersiz, Fütüroloji, Beden Egitimi, Halk Sagligi
Kaynak
Kastamonu Education Journal
WoS Q Değeri
Scopus Q Değeri
Cilt
30
Sayı
3