Is eSports a Sport? Insigjhts from Future Educators

dc.contributor.authorCoskun, Tugra Karademir
dc.date.accessioned2026-04-25T14:13:26Z
dc.date.available2026-04-25T14:13:26Z
dc.date.issued2025
dc.departmentSinop Üniversitesi
dc.description.abstractThis qualitative study explores university students' perceptions of esports, focusing on its classification as a sport, its potential educational applications, and its perceived effects on individuals. Data were collected during the 2023-2024 spring term from 40 volunteer students enrolled in a faculty of education at a public university in Türkiye. Participants were selected through criterion sampling to ensure diversity in gender, academic background, and prior esports knowledge. A phenomenological research design was employed, and data were gathered through semi- structured interviews and analyzed using content analysis with open and axial coding. Findings indicate divergent views on whether esports qualifies as a sport, often shaped by perspectives on physicality versus cognitive skill. While some students viewed esports as beneficial for strategic thinking, attention, and teamwork, others questioned its educational value. Moreover, esports was found to impact individuals cognitively, socially, and emotionally-both positively and negatively. © 2026 by IGI Global Scientific Publishing.
dc.identifier.doi10.4018/979-8-3373-2160-8.ch005
dc.identifier.endpage124
dc.identifier.isbn979-833732162-2
dc.identifier.isbn979-833732160-8
dc.identifier.scopus2-s2.0-105017834111
dc.identifier.scopusqualityN/A
dc.identifier.startpage107
dc.identifier.urihttps://doi.org/10.4018/979-8-3373-2160-8.ch005
dc.identifier.urihttps://hdl.handle.net/11486/8085
dc.indekslendigikaynakScopus
dc.institutionauthorCoskun, Tugra Karademir
dc.language.isoen
dc.publisherIGI Global
dc.relation.ispartofEmerging Pedagogical Practices in Physical and Sports Education
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20260420
dc.subjectEducation computing
dc.subjectPersonnel
dc.subjectStudents
dc.subjectTeaching
dc.subjectContent analysis
dc.subjectDivergents
dc.subjectE-sports
dc.subjectEducational Applications
dc.subjectPublic universities
dc.subjectQualitative study
dc.subjectResearch designs
dc.subjectSemi structured interviews
dc.subjectStudent perceptions
dc.subjectUniversity students
dc.subjectSports
dc.titleIs eSports a Sport? Insigjhts from Future Educators
dc.typeBook Part

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