Existing standards and programs for use in mobile augmented reality -2

dc.contributor.authorEkren, Gülay
dc.contributor.authorKeskin, Nilgun Ozdamar
dc.date.accessioned2025-03-23T19:17:22Z
dc.date.available2025-03-23T19:17:22Z
dc.date.issued2018
dc.departmentSinop Üniversitesi
dc.description.abstractAugmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learning by using AR development tools that provide them to create custom mobile AR applications without programming skills. © 2018, IGI Global.
dc.identifier.doi10.4018/978-1-5225-5469-1.ch036
dc.identifier.endpage776
dc.identifier.isbn978-152255470-7
dc.identifier.isbn1522554696
dc.identifier.isbn978-152255469-1
dc.identifier.scopus2-s2.0-85046604282
dc.identifier.scopusqualityN/A
dc.identifier.startpage759
dc.identifier.urihttps://doi.org/10.4018/978-1-5225-5469-1.ch036
dc.identifier.urihttps://hdl.handle.net/11486/4326
dc.identifier.volume2
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIGI Global
dc.relation.ispartofVirtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20250323
dc.subjectApplication programs
dc.subjectAugmented reality
dc.subjectInstructional designer
dc.subjectLearning process
dc.subjectMobile augmented reality
dc.subjectMobile Learning
dc.subjectMultiple contexts
dc.subjectNew dimensions
dc.subjectProgramming skills
dc.subjectWeb infrastructure
dc.subjectLearning systems
dc.titleExisting standards and programs for use in mobile augmented reality -2
dc.typeBook Part

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