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  1. Ana Sayfa
  2. Yazara Göre Listele

Yazar "Çilesiz, Emre" seçeneğine göre listele

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  • [ X ]
    Öğe
    Evaluation of Tourism Potential of Sinop Destination With SWOT Analysis
    (2022) Ünal, Aydın; İnceöz, Serap; Çelen, Onur; Çilesiz, Emre
    The Black Sea region is one of the regions of Turkey that draws attention with its natural beauties\rand history. It is extremely important to investigate the tourism potential of Sinop which is shown\ramong the cities that attract attention with its unique structure, originality and historical-cultural\rbeauties in the Black Sea region. Sinop is accepted as the happiest and most livable area of\rTurkey. The main purpose of the research is to determine the tourism potential of Sinop in terms\rof tourism. In line with the determined purpose, SWOT analysis was carried out according to the\rresearches made on this subject in the literature and the information on the official website of the\rSinop Provincial Directorate of Culture and Tourism. As a result of the SWOT analysis it has\rbeen determined that Sinop has a lot of strengths in tourism and has the necessary resources for\rculture and nature tourism. It has been concluded that the bed capacity of Sinop should be\rstrengthened and the related situation constitutes the weak side of Sinop. Regarding the\ropportunities, it has been determined that it is suitable for the development of new types of\rtourism as it is suitable for activities such as photography and sailing. The presence of stronger\rand more well-known destinations around Sinop seems to be a serious threat for Sinop.
  • [ X ]
    Öğe
    Spectators’ perceptions of esports tourism
    (Universidad de Murcia, 2025) Özgürel, Gizem; Aydın, Nercü Durmuş; Çilesiz, Emre; Ünal, Aydın; Çelen, Onur
    The aim of this study was to identify how the concept of "eSports tourism", which combines the concepts of "eSports" and "tourism," is conceptualized through metaphors by participants of this form of tourism. To achieve this, a phenomenological research design was preferred as a qualitative research method. A total of 656 individuals (n=656; 594 males and 62 females) who had participated in eSports tourism at least once were reached. Participants from various gaming platforms and communities were asked to complete a semi-structured form containing the expression "eSports tourism is like… because…". The metaphors obtained were coded using MaxQDA 2020 software and categorized into six main themes. The findings reveal that eSports tourism is most commonly associated with the themes of "Technology" (29.3%) and "Entertainment" (26.2%). It was determined that the vast majority of participants were male (90.54%) and that they had typically participated in eSports tourism once (67.37%). The most preferred game types were found to be First Person Shooter (FPS) and Multiplayer Online Battle Arena (MOBA). It was concluded that eSports tourism, while based on technological infrastructure, offers an entertainment-oriented experience, and also carries cultural and social dimensions. © 2025: Publication Service of the University of Murcia, Murcia, Spain.
  • [ X ]
    Öğe
    The Impact of Therapeutic Recreation Practices on the Quality of Life, Mental Well-Being and Self-Esteem of Young Adults
    (Ebru Bagci, 2025) Yurdakul, Erol Mert; Karaçar, Ercan; Çilesiz, Emre; Atak, Onur; Ünal, Aydın
    Therapeutic recreation refers to participation in individual or group-specific recreational activities to ensure the sustainability of the functions of individuals and the improvement of the functionality of these functions. The objective of this study is to examine the impact of therapeutic recreation practices on the quality of life, mental well-being and self-esteem of young adults, as well as to evaluate the efficacy of recreational activities in coping with stress. In this in-depth analysis, a sequential explanatory mixed methods design was employed. The implementation of Quality of Life, Mental Well-Being and Self-Esteem scales, needs assessment, interview forms, and unique recreational interventions occurred through a quasi-experimental process. The interventions were designed around a number of different themes, including music and poetry therapy, drama, creative writing, painting, nature, play, social skills, mindfulness, insight and empathy. The results demonstrate that therapeutic recreation interventi ons enhance quality of life, mental well-being and self-esteem; mitigate stress, engender happiness, foster a positive outlook, enhance awareness and are efficacious in developing insight and motivation. The results of the study indicate that planned therapeutic recreation activities can play a significant role in the development of public health services based on mental well-being, social development of the community, increased happiness and a better quality of life for women by reducing the gender gap. Furthermore, when analysed holistically, this original study combining health and entertainment provides a wealth of data, including the relationships between dependent variables, and various ideas for further research. © 2025, Ebru Bagci. All rights reserved.
  • [ X ]
    Öğe
    Using Digital Media in Destination Promotion: The Case of YouTube
    (Karabük Üniversitesi, 2020) Çilesiz, Emre; Arikan, Ersin
    It accompanies the need for a more rational, coordinated and efficient resource management that contributes to the growth of tourism and the formation of a tourist product in the modern tourism reality worldwide. The complexity and interdisciplinary nature of the tourism sector enables the distribution of benefits to numerous related sectors. For this reason, it is difficult for a touristic product, namely a destination, to enter new markets and the promotion costs are high. Due to the uncertainty of benefits and the scattering in the sector, it is necessary for public institutions to be involved in target tourism marketing activities or undertake directly because of risks and costs that exceed private enterprises. In this context, the content of the promotional films belonging to various countries were evaluated and the issues addressed on these films were discussed in this study. In this context, videos selected with various criteria determined were watched and analyzed with the evaluation form created according to certain themes. As a result of the analysis; it is concluded that the countries have videos of different features in terms of the fiction and structure of the promotional videos. While the promotional and cultural attractions of the countries are emphasized in the promotional films, it is also determined that there are information about the complementary activities, entertainment centers and entertainment activities that visitors can spend time during their holidays.

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