Arşiv logosu
  • Türkçe
  • English
  • Giriş
    Yeni kullanıcı mısınız? Kayıt için tıklayın. Şifrenizi mi unuttunuz?
Arşiv logosu
  • Koleksiyonlar
  • Sistem İçeriği
  • Analiz
  • Talep/Soru
  • Türkçe
  • English
  • Giriş
    Yeni kullanıcı mısınız? Kayıt için tıklayın. Şifrenizi mi unuttunuz?
  1. Ana Sayfa
  2. Yazara Göre Listele

Yazar "Keskin, Nilgun Ozdamar" seçeneğine göre listele

Listeleniyor 1 - 2 / 2
Sayfa Başına Sonuç
Sıralama seçenekleri
  • [ X ]
    Öğe
    Existing Standards and Programs for Use in Mobile Augmented Reality
    (Igi Global, 2017) Ekren, Gulay; Keskin, Nilgun Ozdamar
    Augmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learning by using AR development tools that provide them to create custom mobile AR applications without programming skills.
  • [ X ]
    Öğe
    Existing standards and programs for use in mobile augmented reality -2
    (IGI Global, 2018) Ekren, Gülay; Keskin, Nilgun Ozdamar
    Augmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learning by using AR development tools that provide them to create custom mobile AR applications without programming skills. © 2018, IGI Global.

| Sinop Üniversitesi | Kütüphane | Açık Erişim Politikası | Rehber | OAI-PMH |

Bu site Creative Commons Alıntı-Gayri Ticari-Türetilemez 4.0 Uluslararası Lisansı ile korunmaktadır.


Kütüphane ve Dokümantasyon Daire Başkanlığı, Sinop, TÜRKİYE
İçerikte herhangi bir hata görürseniz lütfen bize bildirin

Powered by İdeal DSpace

DSpace yazılımı telif hakkı © 2002-2025 LYRASIS

  • Çerez Ayarları
  • Gizlilik Politikası
  • Son Kullanıcı Sözleşmesi
  • Geri Bildirim